00 opening havok

01-03 selecting correct node list for skeleton being used (the errors are from a human node list getting loaded when i opened havok)

04 setting frame range (in this case starts at 0 and ends at 120)

05-06 (just making sure these settings are still the same from the last time i used it)

07-09 setting file name and what to export it as

10 run configuration

11 a fully working game ready hkx file (that for some odd reason works in both versions of skyrim without any porting...as far as i can tell only 2010 seems to do this)